• Captain Scott Kelly
  • Tiffany Shlain
  • George Takei
  • Elliott Masie
  • VR Learn
  • Richard Culatta
  • Learning Systems

"Learning Autopsies"?


Yes, there will be a few "Learning Autopsies" at Learning 2016.
  So many of the sessions at conferences are about celebrating a best practice, reflecting a sucess story or predicting the next major trend.

But, where are the "Learning Autopsies"?  Yes, we want to hear about the failures and unexpected outcomes of best intentioned projects.  So, we are introducing "Learning Autopsies" as a unique category of session.  Here is our first one:

"Gaming for Learning at Desks Didn't Fly & Too Playful Didn't Work"

One of our autopsies comes from an organization that piloted a gaming approach to learning, only to find that social stigmas prevented learners from wanting to play the game at their desks (people around them thought they were simply playing – not learning). Also, the gaming interface was too “playful” for the organization to take it seriously. Now, the learning team is recalibrating its efforts, having pushed the boundaries of what its culture can embrace, and will relaunch its gaming for learning efforts in the coming months."

The Learning Autopsy will reveal what your colleagues learned from the learning failure or backfire - and how they reacted or canceled the program.  Participants will be able to ask very pointed and revealing questions about why the learning approach didn't work!

If you want to share a Learning Autopsy from your organization, please contact